GT
Azumarill

Pokémon · E-Card

Azumarill

E-Card

Aquapolis · #H4 · Rare Holo · 2003

Listings

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From

Market reference

Current listings on The Game Traders

No active listings for this card right now.

Card facts

Quick reference for collectors and graders.

Set position
H4 / 182
Release year
2003
Rarity
Rare Holo
HP
70
Subtype
Stage 1
Evolves from
Marill
Retreat cost
1 energy
Illustrator
Kagemaru Himeno
Pokédex #
184
Series
E-Card

Card analysis

Computed from this card's stats and text — not a reposted price.

Primary role
Attacker
Damage efficiency
40 damage
13.33 per Energy
Prize liability
1 Prize given up
Single-prize attacker — favourable prize trades
Setup
Stage 1
One evolution step from a Basic

Strategy & play

How Azumarill plays — derived from its stats and the rules of the game, not an opinion.

  • Its main attack (Aqua Sonic) needs 3 Energy — a turn-3 swing on manual attachment — you’ll want Energy acceleration to power it up on time.
  • Needs Water Energy to attack — your line must supply that color.
  • Water type, weak to Lightning ×2 — a Lightning attacker doing ≥35 effectively one-shots it.
  • A single-prize attacker — prize-trade-positive against ex / V decks that give up two at a time.
  • A Stage 1 — one step up from Marill; doesn’t help your opening hand, but quick to set up.
  • Seen in 0% of recent tournament decks that can run it, usually 2 copies.

How to beat Azumarill

  • Exploit its Lightning weakness — ≥35 damage one-shots it.
  • Gust it before the evolution is set up.

Competitive performance

From real Standard tournament decks over the last 180 days.

Meta inclusion
0% of decks
2.37 copies on average · 83 decks
Match win rate
35.8%
-11.4 pts vs the 47.2% field average

More by Kagemaru Himeno

This card was illustrated by Kagemaru Himeno.

View all 656 cards →

Building around Azumarill?

Drop it into the deck builder for a live consistency score, synergy suggestions, and Standard legality checks.

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About this card

HP: 70Type:WWaterSubtype: Stage 1Evolves from: Marill

Poké-Power: Bubble Turn

Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.

WCCAqua Sonic — 40

Don't apply Resistance.

Weakness:L×2

Retreat cost:C

Tournament legality

Current legal status across competitive formats.

unlimitedLegal

Pricing reference

Latest snapshot from the upstream catalog. Actual marketplace prices fluctuate by condition, edition, and grade — use this as a reference, not a quote.

Cardmarket (EUR)

Updated 2026/07/01
VariantPrice
1-day average€21.00
7-day average€59.80
30-day average€63.99
Low€7.00
Trend price€64.37
Low (excellent+)€30.00
reverseHoloAvg1€5.00
Reverse holo 7-day€10.20
averageSellPrice€70.09
Reverse holo 30-day€12.68
Reverse holo trend€12.37

Frequently asked

How can I tell if my Azumarill is real?

Azumarill is not on our list of commonly-counterfeited cards, but counterfeits exist across every set. Check the back-light test (real cards have a black inner layer that blocks light; counterfeits glow through), the rosette dot pattern on the back under magnification, font weight and kerning on the card name, and the holofoil pattern if applicable. For high-value copies we recommend submitting to a professional grader (PSA, BGS, CGC) for tamper-evident authentication.

What is Azumarill worth?

As of the latest data, there are no active listings on The Game Traders right now. Actual value depends on condition, grading, edition and printing variant — graded high-condition copies (PSA 9–10) trade at a substantial premium over raw copies.

What set is Azumarill from?

Azumarill is from the Pokémon set "Aquapolis" in the E-Card series, released in 2003.

What rarity is Azumarill?

Azumarill is a Rare Holo card in the Aquapolis set.