
Breakout 2000
Breakout 2000 — frequently asked questions
- Is Breakout 2000 on Steam?
- No. Breakout 2000 is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Breakout 2000 on?
- Breakout 2000 is available on Atari Jaguar.
- When did Breakout 2000 release?
- Breakout 2000 was first released on January 1, 1997.
About Breakout 2000
SMASH! POW! CRUNCH! Is your hand/eye coordination up to demolishing field after field of bricks? Breakout 2000 brings back the nostalgia of early gaming days but adds 90's challenges, such as a three-dimensional field and bricks that resist breaking, as well as many powerups and hazards. You can also test your skill against a buddy. Break through your own wall and start working on his. You'll gain bonus points, and he'll go nuts! Who ever said life was fair never played Breakout 2000.
Summary via IGDB.
Breakout 2000 on Wikipedia
Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. As part of Atari Corporation's 2000 series of arcade game revivals, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
Source: Wikipedia (text under CC BY-SA 4.0).
Collector value & authenticity
Atari Jaguar · PriceCharting sold data · Verified 2026-07-24
- Region
- NA+EU
- Released
- 1996
- Authenticity
- Low
The 2000-series entry that didn't get a Jeff Minter — and it shows.
In the spirit of Atari's arcade-revival series, though published by Telegames after Atari's collapse. The twist is perspective: the playfield tilts into 3D so bricks recede and the ball travels along a depth axis — a reasonable idea that makes judging the ball harder without making it more interesting. Most people default to the included 2D mode. Released the same day as Towers II in Telegames' late-1996 push.
Before you buy
Uncommon, modest demand. Telegames-era packaging.
Breakout 2000 screenshots
Watch on YouTube
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