
Mario Clash
Mario Clash — frequently asked questions
- Is Mario Clash on Steam?
- No. Mario Clash is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Mario Clash on?
- Mario Clash is available on Virtual Boy.
- When did Mario Clash release?
- Mario Clash was first released on September 28, 1995.
About Mario Clash
Mario Clash is the first 3D stereoscopic Mario game released for the Virtual Boy. The game is a return to the style of the original Mario Bros. To progress through the game, Mario must knock enemies off platforms using Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw shells from the background to the foreground and vice-versa in order to knock them off.
Summary via IGDB.
Mario Clash on Wikipedia
Mario Clash is a 1995 action video game developed and published by Nintendo for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.
Source: Wikipedia (text under CC BY-SA 4.0).
Game details
- Developer
- Nintendo R&D1
- Publisher
- Nintendo
- Game modes
- Single player
- Themes
- Action
- Series
- Mario
- Official site
- Visit
Details via IGDB.
Collector value & authenticity
Virtual Boy · PriceCharting sold data · Verified 2026-08-22
Release record
| Territory | Date | Serial | Barcode | MSRP |
|---|---|---|---|---|
| Japan | 28 Sep 1995 | VUE-VMCJ-JPN | 4902370502275 | ¥4,900 |
| North America | 30 Sep 1995 | VUE-VMCJ-USA | 045496770020 | $39.95 |
| Mexico Gamela México | — | VUE-VMCJ-USA | 045496770020 | — |
| Brazil Playtronic Industrial Ltda. | — | VUE-VMCJ-USA | 7896273602804 | — |
| Japandemo | — | — | — | — |
- Mexico: Substitutes a Spanish instruction booklet rather than adding one — Mexican packaging varies by title.
- Community score
- 68/100
- Region
- JP+NA
- Released
- 1995
- Authenticity
- Low
Mario Bros. rebuilt so the two planes of the arcade original become literal depth. Smarter than it gets credit for.
Take the 1983 Mario Bros. — single screen, knock enemies over from below — and split it across a foreground and background wall so you throw shells into the screen at enemies on the other plane. It is one of the few Virtual Boy games where the 3D is the aiming axis rather than decoration. Its harsh rating is really about structure: a single-screen arcade game in 1995 had aged out. It is better in short doses than the score suggests.
What the press said at the time
| Electronic Gaming Monthly #78 | January 1996 | 7.1/10 |
| GameFan Vol. 3 #11 | 1995 | 73.5/100 |
| Weekly Famicom Tsūshin #356 | 1995 | 24/40 |
| GamePro | March 1996 | 3.3/5 |
| Game Zero | 1995 | 14.5/25 |
It charted in six of Nintendo Power's seven reader-voted Virtual Boy polls, peaking at third.
Before you buy
A rare inversion — the Japanese copy costs more than the American one, so buy domestic. No source explains why; the only pattern in the data is that the platform's two Mario-franchise titles are also its only two Japanese-premium titles, which points at collector demand rather than scarcity. A Japanese demonstration version also exists.
Mario Clash screenshots
Watch on YouTube
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