
Mario's Tennis
Mario's Tennis — frequently asked questions
- Is Mario's Tennis on Steam?
- No. Mario's Tennis is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Mario's Tennis on?
- Mario's Tennis is available on Virtual Boy.
- When did Mario's Tennis release?
- Mario's Tennis released on July 21, 1995.
About Mario's Tennis
Mario's Tennis is a tennis game that was released as a launch title for the Virtual Boy. It is the first tennis-related Mario game, and would later be followed by the Mario Tennis series. You get to choose from seven different characters, all with different ability levels, to play against each other in either singles or doubles matches. You can also play in an exhibition or tournament mode.
Summary via IGDB.
Mario's Tennis on Wikipedia
Mario's Tennis is a 1995 sports video game developed and published by Nintendo for the Virtual Boy. It was one of five launch titles in Japan and the pack-in game in North America for the Virtual Boy. The first entry in the Mario Tennis series, the player participates in singles or doubles tennis matches, controlling one of seven Mario characters. Its gameplay takes place from a third-person perspective.
Source: Wikipedia (text under CC BY-SA 4.0).
Game details
- Developer
- Nintendo R&D1
- Publisher
- Nintendo
- ESRB rating
- E
- Game modes
- Single player
- Themes
- Action
- Series
- Mario
Details via IGDB.
Reception
Collector value & authenticity
Virtual Boy · PriceCharting sold data · Verified 2026-07-23
- Community score
- 70/100
- Region
- JP+NA
- Released
- 1995
- Authenticity
- Low
The widest gap between a loose cart and a boxed one on the platform. Buy the box; never the cart.
Mario's Tennis was the North American pack-in, so it shipped inside every console sold there — which makes loose carts the most common object on the platform, and boxed copies scarce, because almost nobody kept the little box for the game that came free with the system they were actually excited about. Common cart, scarce box: it is the single best illustration of packaging scarcity in retro collecting.
The Japanese numbers make the point. There it was not a pack-in, so people bought it deliberately and kept the box, and the loose-to-boxed gap is far smaller. Same game, same year, completely different survival curve — caused by a marketing decision.
Before you buy
Loose carts get married to empty boxes, so a complete copy is where the risk lives: verify the insert, tray, and manual, and check that box wear matches cart wear. Nobody bothers faking the cart itself.
Mario's Tennis screenshots
Watch on YouTube
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