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Super Nintendo Entertainment System

Super Nintendo Entertainment System

Manufacturer
Nintendo
Production
1991–1999
Generation
Gen 4
Type
Home
Launch price
$199
Units sold
49.1M

About Super Nintendo Entertainment System

The Super Nintendo Entertainment System (Super NES or SNES) is a home video game console developed and marketed by Nintendo. It was released as the Super Famicom (SFC), in Japan on November 21, 1990, as the Super NES in North America on August 23, 1991, and internationally throughout 1992. It was Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). A fourth-generation console, the Super NES primarily competed with the Sega Genesis in the console war, a fierce battle for market share in the United States and Europe.

Source: Wikipedia (text under CC BY-SA 4.0).

Read about the Super Nintendo Entertainment System in the Chapter 3: The Bit Wars era of our long-form console history.

Library & collector facts

Software library

717licensed games

  • North America: 717
Best-selling game
Super Mario World

Lineage

Nintendo Entertainment SystemSuper Nintendo Entertainment SystemNintendo 64

Release timeline

🇯🇵 Japan
November 21, 1990
🇺🇸 North America
April 11, 1992
🇦🇺 Australia
April 11, 1992
Lifespan
8 years on market

Pricing

Launch price (1991)

🇺🇸 USD
$199
🇯🇵 JPY
¥25,000

Launch titles & exclusives

Launch titles

Super Mario World · F-Zero · Pilotwings · SimCity · Gradius III · Sim Earth · Final Fight · Big Run · Bombuzal

Pack-in game

Super Mario World (NA/EU launch bundle)

Notable exclusives

Super Mario World · The Legend of Zelda: A Link to the Past · Super Metroid · Chrono Trigger · Final Fantasy VI (III in NA) · EarthBound · Star Fox · Donkey Kong Country trilogy · Super Mario RPG · Yoshi's Island · Super Mario Kart · Secret of Mana

Final licensed game

Frogger (1998, NA) was among the last NA releases; JP support continued briefly into 2000

Most valuable collectible

Nintendo World Championships 1990 cartridge variants; EarthBound CIB with strategy guide (~$500–$2000+); Hagane (~$1000+ CIB); Stunt Race FX Competition (rare)

Hardware specs

Cpu
Ricoh 5A22 @ 3.58 MHz
Gpu
S-PPU1 and S-PPU2
Ram
128 KB "work" RAM, 64 KB SRAM, 64 KB PSRAM
Sound
Nintendo S-SMP

Hardware revisions

  • Original SNES / Super Famicom(1990)

    original launch hardware

    capacitor failure and yellowing of NA plastic the dominant aging issues

  • SNES Mini / SNES Jr. (SNS-101)(1997)

    cost-reduced redesign, no RF output, no power LED, smaller — does not yellow

  • Super Famicom Jr. (SHVC-101)(1998)

    JP equivalent of the SNES Jr.

Launch colorways & special editions

Launch colors
Light gray with purple accents (NA); cream/red/yellow/green (JP/EU Super Famicom)
Special editions
  • Campus Challenge 1992 and Powerfest '94 cartridges (handful of known copies); Nintendo Power-only mail-order titles

Modding scene

Difficulty
soft-mod
Custom firmware
N/A (ROM-based); flashcarts: SD2SNES / FXPak Pro (gold standard)
FXPak Pro (formerly SD2SNES) supports special chips (SuperFX, SA-1, CX4, S-DD1) making it the only flashcart that runs the entire library; region lockout is a simple plastic-tab removal

Reception & legacy

Launch reception

Strong launch despite Genesis having a 2-year head start in NA; praised for graphics and audio (Sony-designed SPC700 sound chip)

Notable controversies

Sony-Nintendo CD-ROM partnership (the 'Nintendo PlayStation') collapsed publicly in 1991, directly leading Sony to build the PlayStation; Donkey Kong Country marketing aggressively positioned vs Genesis

Cultural significance

16-bit-era victor in most territories; defined the JRPG era with Square/Enix's golden age library; the most-emulated console in history and the gold standard for retro game preservation

References

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